![]() ![]() Well, what do you know? I'm not rolling into incoming damage.īut, oh no! What's this? Now the real flaw of this ♥♥♥♥♥♥ game's design comes to the forefront: Let's set it to move in the direction of WASD. Oh no! I need the Mouse to aim at the enemy, so whenever I want to dash, I move into incoming damage! That means this setting is broken. Well, that just seems dandy! Let's put it into practice. First, we could set the dash to move in the direction of our Mouse. The whole thing relies on your dash mechanic to avoid damage. There's no learning curve to the controls. I don't care if you've wasted so much time in this game to develop the necessary skills to overlook this fact-which is obviously true from the very first moment you get into serious combat-the controls are terrible. But objective reality, at some point, must be given proper attention. I don't care if it's your favorite game or if your admiration for the development and its "meaning" have given you some foggy goggles to objective reality. This game is a game that I wish I could like more than I do, but because of clear and present design choices-not faulty programming or bugs-but design choices, I can't help but state the obvious: ![]() It has a strong visual narrative presence. Hopefully it's clear enough, if not just shoot me a reply and we'll see what we can do about it.I appreciate the analogous story behind its development. If your drifter goes out of sync again somewhere along the way, leave loop at 797 and repeat the above steps with "sleep" line with your current number, but keep the changes in maximum of 5. if you reach a point that your drifter does not go out of sync up to 100 dashes (which is what you set the script to do), increase "Loop 97" to 797 and try to beat the challenge with it. Slow, steady and methodic is the way to go here Do not be tempted to change by too much as the result most of the time will be very unpredictable. if you can't see the difference, take it a little further and increase by 20 (to 225) instead of 10 and see how drifter behaves then. ![]() If your drifter stays in sync longer than 30 dashes it means your small increase worked in favor of keeping in sync, so increasing is the good direction to take. here is the important bit: if your drifter goes out of sync sooner than before (before 30 dashes), you have to decrease the number instead and small decreasing will be the good direction to go. You will have to play ONLY with the line "Sleep 205". I would suggest to change "Loop 797" number to 97 (it controls the number of dashes, 97 is for total 100 dashes, as first 3 are in first loop). I've been led to believe that the gear does work, there's others that change other things in your character (like the one you're doing the challenge for - massive increase in stamina). Ookay :O It worked perfectly on my PC, so I assume there are some subtle differences in our machines that affect the overall timings. I used "easier dashes" gear along with the script (gear I have in mind is Challenge gear - "Green/Blue") n:: What you do is set the game to keyboard controls and windowed mode, set your cursor on the stamina recharge plate, then press N and let the script do it's thing. I personally reached 599 dashes on a controller, but after that was so fed up that I made autohotkey script to do that for me. I have no idea how that translates to bpm (235bpm first 3 dashes, then 260bpm every next?) but I guess you can calculate that yourself somehow. Yes, the speed of dashes winds up a bit once you're past 3rd or so. ![]() In both cases, 25ms of key being held down is included. If that helps you, first 3 dashes are 255ms apart, and every chained one afterwards is 230ms. ![]()
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